PC gamers face a delay when it comes to playing GTA 6, it has been claimed.

Rockstar Games recently set the world alight when they showed off a first trailer for the upcoming title.


GTA 6 will feature a female protagonist for the first time, while the game is returning to Vice City.

Vice City was the setting for the popular 2002 game of the same name, while players also went back to the fictional take on Miami in 2006’s GTA: Vice City Stories.

GTA 6 PC fans could face a long wait to play the game with Rockstar keen to prioritise consoles

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The upcoming game has been confirmed to release on the PlayStation 5, as well as the Xbox Series X and Xbox Series S in 2025.

There is still no word on when GTA 6 will come to PC, however.

And former Rockstar developer Mike York has suggested fans are in for a wait, with the company behind the next instalment eager to prioritise what works for them.

“The reason why a PC port comes later and why it’s not the first thing that comes out, is because they want to prioritize what sells,” he said, per PC GamesN.

“In the past, PlayStation was the big seller.

“What the developer would do is focus all their energy on making sure the PlayStation port worked really good.

“When I was working on Grand Theft Auto 5 for instance, we were concentrating on the PS3 and the Xbox, but we were mainly pushing the PS3 to the limit.

“We put all our energy into that and optimising it the best we can for that console.

“And the PC version is kind of like the version that’s in the background.

“There’s always a PC version of the game, but it’s not quite polished.

“It’s just feeding the other games and making them work.”

York also says there are certain challenges when it comes to making GTA for PC, too.

“One of the main reasons that a PC port will take so long is that it has different architecture and different components,” York added.

“They have to accommodate for all of these different things that can happen.

“On the PlayStation and Xbox, every single one of those has the same graphics card.

“But every single person has a different PC.

“And the memory usage and the things the game is doing in the background can hit a fail and mess up for different configurations.

“They need to test the game more for PC than they do for Xbox or PlayStation.

“But when the developer goes into the PC port process, they now have new ideas to push things.

“They can add in more characters. They can populate more foliage.

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“Because the PC hardware – depending on what PC you have – is going to be able to run it better.

“They’re going to optimize it for the best PC parts that are available today.”

York feels developers should be respected, too, because they want to create a game they can be proud of.

“I heard one guy say ‘it’s not rocket science.’ But it might be harder than rocket science!” he added.

“Don’t get mad at the developers. Just try to give them the benefit of the doubt.

“Give them the time to deliver these ports. Go into the comments sections and tell them ‘take your time.’”


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